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| # | Sell price | Qty |
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| # | Buy price | Qty |
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| Material | Qty / job | Unit price | Subtotal |
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Search for an item above to see its build cost and profitability.
Net profit = product value − materials − job install fee − sales tax − broker fee. Job fee = EIV × (system cost index + facility tax + SCC surcharge), where EIV uses CCP adjusted prices at base material quantities.
Top 10 most profitable to manufacture
Open this tab to rank items.
| # | Item | Build cost | Sell value | Net profit / run | Margin |
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Two-stage ranking: every buildable item is pre-scored on CCP average prices, then top candidates are checked against the live market at the hub selected on the Calculator tab — items not actually for sale are dropped. Ranked by net profit using real sell-order prices minus materials, the live job install fee, sales tax and broker fee (all from the Calculator tab's cost settings). Filter by category (ships, weapons, ammo, components…) and meta group, and optionally hide collectibles. Click a row to open it with full hub pricing.
Ore & Gas — live market prices
Open this tab to load prices.
| Type | Group | Sell (min) | Buy (max) | ISK / m³ |
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Live regional buy/sell via Fuzzwork market aggregates (max buy / min sell). ISK / m³ = lowest sell ÷ unit volume — the key figure for deciding what to mine or haul. Sort by it to find the densest value.
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| Research activity | System index | Per job | Qty | Subtotal |
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Search for a blueprint above to see research & copy job cost breakdowns.
Research / copy / invention install fee = EIV × (activity system cost index + facility tax + SCC surcharge). EIV = Σ CCP adjusted price × base input-material quantity. Indices are pulled live per facility system from ESI.
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| Mineral / material | Qty | Unit price | Value |
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Search for an ore to see its refined mineral value vs selling it raw.
Output = SDE perfect-refine yield × your yield %. Compare "Refined value" to "Ore market value" to decide whether to refine or sell raw.
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| Trade hub | Sell (min) | Buy (max) | Daily vol (7d avg) |
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Search for an item to compare prices across all five trade hubs.
Finds the cheapest hub to buy and the priciest hub to sell, with the profit per unit for hauling between them.
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| Input material | Qty | Unit sell | Subtotal |
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| Invention input | Qty | Unit | Subtotal |
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Watchlist
Star items from the Manufacturing calc or Top 10 Profitable to track them here.
No favorites yet. Open an item in the Manufacturing tab and click the ☆ button in its header, or star a row in Top 10 Profitable.
| Item | Build cost | Sell value | Net profit | Margin | Target % | Alert |
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Live figures use your current Manufacturing settings (hub, ME, taxes & fees). Click an item name to open it in the calculator.